Caution: The images in this post are unpolished works-in-progress, and bare a resemblance to things you may find uncomfortable.
Until recently, my experience with 3D modeling has consisted of a brief childhood obsession with making pillars and cups in 3D Studio Max, and playing pseudo-modeling games like Spore and The Sims. I never even took Sculpture in high school. Considering that the grad program I have spent the past two years preparing for focuses on computer generated art, I am extremely lucky to be taking the 3D Modeling course here at SFU. So far I have learned a lot, especially in regards to using one of the biggest programs in the industry- Maya.
One of the most important things I have learned is how to deal with how VAST the program is. If you have ever used Photoshop, imagine there was a drop-down menu where each choice changed your entire workspace, giving you access to new and unique tools. Now multiply that by 30. My first impressions lasted about 2 minutes, as that was all the time it took for me to get lost and shut it down, despite the Introductory Tutorial I was watching at the time. However, using it almost every day for the past three weeks (has it really been that long?!), I have gotten better. I can control my view, and navigate around my model, even manipulate and sculpt it a bit. Most importantly, if there’s something I want to do that I haven’t done before, I can usually find a tutorial on how to do it.
So without further ado, I present some of my recent… experiments.
Villi modeled from a single polygon plane
Intestinal Villi are finger-like projections which line your small intestine. They’re responsible for absorbing all the nutrients from the food you eat; to help them in this, their surface is quite wrinkly to increase its surface area.
Erythrocytes (red blood cells). The one of the far left is the original model, who was then duplicated/rotated.